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Research Article | Open Access
Volume 14 2022 | None
The effectiveness of blending active learning and gamification in classrooms
Idrees Ali Hasan,Yaseen Alzeebaree
Pages: 6970-6977
Abstract
The study aimed to examine the effectiveness of integrating active learning and gamification in classrooms aa s new teaching methodology. Nowadays, teachers must equip themselves with new teaching methodologies to meet the goals of the student-center approach requirements. As it is obvious many teachers here still stuck to the traditional method (teacher-centered learning), hence, they encounter several challenges and difficulties in teaching. Based on the new strategies of learning methodologies which recommend helping students build positive attitudes toward their learning. In this research, we demonstrate how Active Learning and Gamificationbased evaluation and activities can serve as an alternative to improve student attitudes and foster a more welcoming environment in the classroom. The qualitative research method and ethnographic approach were both used in this study.
Keywords
student-centered learning, new teaching methodologies, gamification, active learning.
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